Today I want to show you some of the plain old C black magic. This is the magic of direct user context manipulating. You can use this low-level feature to implement some high-level language abstractions such as generators and ruby-like blocks. Let's start with an example(test1.c):
#include <stdio.h>
#include <string.h>
#include "gens.h"
#include "cblocks.h"
int main(int argc, char** argv)
{
EXECUTE_BLOCK(enumerate, (1, 10), int, x)
printf("Got %d\n", *x);
END_BLOCK
char* buf = "Hello, world!";
EXECUTE_BLOCK(enumerate, (1, 4), int, z)
printf("Saying it %d time\n", *z);
EXECUTE_BLOCK(for_each, (buf, buf + strlen(buf)), char, c)
printf("%c.", *c);
END_BLOCK
printf("\n");
END_BLOCK
return 0;
}
The code above is a valid C code. It produces such output:
Yielding 1
Got 1
Yielding 2
Got 2
Yielding 3
Got 3
Yielding 4
Got 4
Yielding 5
Got 5
Yielding 6
Got 6
Yielding 7
Got 7
Yielding 8
Got 8
Yielding 9
Got 9
Yielding 1
Saying it 1 time
H.H.e.e.l.l.l.l.o.o.,.,. . .w.w.o.o.r.r.l.l.d.d.!.!.
Yielding 2
Saying it 2 time
H.H.e.e.l.l.l.l.o.o.,.,. . .w.w.o.o.r.r.l.l.d.d.!.!.
Yielding 3
Saying it 3 time
H.H.e.e.l.l.l.l.o.o.,.,. . .w.w.o.o.r.r.l.l.d.d.!.!.
Let's take a look on the implementation of used generators (enumerate, for_each in gens.c):
#include "gens.h"
#include <stdio.h>
START_GENERATOR(int, enumerate, (int start, int end))
int i = start;
for(; i<end; ++i)
{
printf("Yielding %d\n", i);
YIELD(i);
}
END_GENERATOR
START_GENERATOR(char, for_each, (char* start, char* end))
while (start != end)
{
YIELD(*start);
YIELD(*start); // intentionally
++start;
}
END_GENERATOR
As you can see, the implementation of generators is pretty straightforward. All the magic is done in cblocks.h:
#include <stdlib.h>
#include <ucontext.h>
#define DECLARE_GENERATOR(type, name, params) extern ucontext_t name ## _context__; \
extern ucontext_t name ## _out_context__; \
extern int name ## _finished__; \
extern type name ## _out_var__; \
extern void name ## _fun__ params
#define START_GENERATOR(type, name, params) ucontext_t name ## _context__; \
ucontext_t name ## _out_context__; \
int name ## _finished__ = 0; \
type name ## _out_var__; \
void name ## _fun__ params \
{ \
name ## _finished__ = 0; \
int* current_finished = & name ## _finished__; \
ucontext_t* current_context = & name ## _context__; \
ucontext_t* current_out_context = & name ## _out_context__; \
type* current_var = & name ## _out_var__;
#define END_GENERATOR *current_finished = 1; \
}
#define YIELD(x) *current_var = x; swapcontext(current_context, current_out_context);
#define EXECUTE_BLOCK(gen, params, type, varname) do{ type* varname = & gen ## _out_var__; \
ucontext_t* current_context = & gen ## _context__; \
ucontext_t* current_out_context = & gen ## _out_context__; \
volatile int gen ## _temp_var__ = 0; \
getcontext(& gen ## _out_context__); \
if (gen ## _temp_var__ == 0) \
{ \
gen ## _temp_var__ = 1; \
gen ## _fun__ params; \
}\
else \
{ \
while (! gen ## _finished__) {
#define END_BLOCK swapcontext(current_out_context, current_context); } \
} \
} while(0);
Manual pages for swapcontext and getcontext can help in understanding what's going on here.
Resume
- It's possible to implement nifty language features in C using its low-level features. The generators described above can be even used to build cooperative multitasking systems.
- It doesn't mean that you should do it just because you can ;). Beware that context manipulating doesn't work on all platforms.
- You can find the source code on github. The code should be considered just a playground so please forgive me its untidiness. If you want something mature(e.g., you're seeking for coroutines support in C), check out the libtask, libtorque or libcoro
As always I will be happy to accept any criticism on the code above. Feel free to contact me in any way you can imagine.
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